From 0b9bb3b4ff3be5612940ac49b8fd0ed7f2d768e1 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 17 May 2009 23:28:12 -0500 Subject: *Use Null AI for spell click creature as default. --HG-- branch : trunk --- src/game/CreatureAISelector.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index bac4f3a4973..f950e9f508c 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -55,7 +55,7 @@ namespace FactorySelector // select by NPC flags if(!ai_factory) { - if(creature->isVehicle()) + if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if(creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); -- cgit v1.2.3