From 0bb964285f1eab2d2d74156c3865764fb749b114 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 12 Nov 2011 23:03:00 -0500 Subject: Fix a crash caused by removecorpse --- src/server/game/Globals/ObjectAccessor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp index 7f5557bd3ef..7c9beb7d656 100755 --- a/src/server/game/Globals/ObjectAccessor.cpp +++ b/src/server/game/Globals/ObjectAccessor.cpp @@ -199,10 +199,10 @@ void ObjectAccessor::RemoveCorpse(Corpse* corpse) { ASSERT(corpse && corpse->GetType() != CORPSE_BONES); - if (Map* map = corpse->FindMap()) + if (corpse->IsInGrid()) { corpse->DestroyForNearbyPlayers(); - map->RemoveFromMap(corpse, false); + corpse->GetMap()->RemoveFromMap(corpse, false); } else corpse->RemoveFromWorld(); -- cgit v1.2.3