From 0bcf3b32f14d02452ced1f27ee203ffd389020d7 Mon Sep 17 00:00:00 2001 From: n0n4m3 Date: Wed, 13 Jan 2010 14:31:57 +0300 Subject: Fixed insane damage from some spells in case of negative spell. --HG-- branch : trunk --- src/game/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 95360052238..b09e414e4ff 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10018,7 +10018,7 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetAmount() / 100.0f); } - return DoneAdvertisedBenefit; + return DoneAdvertisedBenefit > 0 ? DoneAdvertisedBenefit : 0; } int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) @@ -10038,7 +10038,7 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic if (((*i)->GetMiscValue() & schoolMask) != 0) TakenAdvertisedBenefit += (*i)->GetAmount(); - return TakenAdvertisedBenefit; + return TakenAdvertisedBenefit > 0 ? TakenAdvertisedBenefit : 0; } bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const -- cgit v1.2.3