From 0bef9c2e59e87f44d35b8c33a8c700bf82e85d28 Mon Sep 17 00:00:00 2001 From: Iskander Date: Fri, 19 Jun 2009 13:14:33 +0200 Subject: * Correct group reward distance check --HG-- branch : trunk --- src/game/Player.cpp | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 716997df045..c449c53b23b 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18834,20 +18834,14 @@ bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const { - if(GetInstanceId() != pRewardSource->GetInstanceId()) + const WorldObject* player = GetCorpse(); + if(!player || isAlive()) + player = this; + + if(player->GetMapId() != pRewardSource->GetMapId() || player->GetInstanceId() != pRewardSource->GetInstanceId()) return false; - if(pRewardSource->GetDistance(this) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE)) - return true; - - if(isAlive()) - return false; - - Corpse* corpse = GetCorpse(); - if(!corpse) - return false; - - return pRewardSource->GetDistance(corpse) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE); + return pRewardSource->GetDistance(player) <= sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE); } uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const -- cgit v1.2.3