From 0c09d6311af77cb4d9c6ef1a5764aa96f60fb0a7 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 5 Jul 2015 11:49:05 +0200 Subject: Core/Spells: Normalize Z for last point in a charge path Normalize the new point that 124398feefc64fe77ab01f469fbde645edbeb80f adds to a charge path. (cherry picked from commit e5258f92c8057d453b890976eb18e98e6de96d07) --- src/server/game/Movement/PathGenerator.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 66034e75fc3..f8cb6afa7b6 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -925,6 +925,7 @@ void PathGenerator::ReducePathLenghtByDist(float dist) float step = dist / len; // same as nextVec _pathPoints[i + 1] -= diffVec * step; + _sourceUnit->UpdateAllowedPositionZ(_pathPoints[i + 1].x, _pathPoints[i + 1].y, _pathPoints[i + 1].z); _pathPoints.resize(i + 2); break; } -- cgit v1.2.3