From 0c476ff9e00e95d0b159dc2de701acb34976131c Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 18 Jul 2018 14:18:03 +0200 Subject: Core/PassiveAI: Fix an incorrect check that was inducing evade spam with critters. Closes #19998, for real this time. --- src/server/game/AI/CoreAI/PassiveAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index 1e8c6714d9d..f0c8958a14c 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -36,7 +36,7 @@ int32 NullCreatureAI::Permissible(Creature const* creature) void PassiveAI::UpdateAI(uint32) { - if (me->IsInCombat() && me->getAttackers().empty()) + if (me->IsEngaged() && !me->IsInCombat()) EnterEvadeMode(EVADE_REASON_NO_HOSTILES); } -- cgit v1.2.3