From 0c56ec914f5f6b55251a7a8889b61ef93d56c924 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 21 Jan 2018 20:23:34 -0300 Subject: Core/Spells: fix Spirit of Redemption - Who would have suspected GetAuraEffect (iconId override) did a check against null spellfamilyflags? - Remove mirror timers hack (triggered spell already allows underwater breathing) (cherry picked from commit 4402f71eb7d17e5cf6b768a452baa00555eff7e4) --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 3926ed4420b..f17024eaddb 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -1552,9 +1552,6 @@ void AuraEffect::HandleSpiritOfRedemption(AuraApplication const* aurApp, uint8 m { if (target->GetTypeId() == TYPEID_PLAYER) { - // disable breath/etc timers - target->ToPlayer()->StopMirrorTimers(); - // set stand state (expected in this form) if (!target->IsStandState()) target->SetStandState(UNIT_STAND_STATE_STAND); -- cgit v1.2.3