From 0d715cfd8f3e76f2d4deb180ffbc23af93e623a9 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 15 May 2009 13:39:48 -0500 Subject: *remove UNIT_FLAG2_FORCE_MOVE when loading players. This fix the bug that players cannot stop moving forward. By Bulkin. --HG-- branch : trunk --- src/game/Player.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/game/Player.cpp b/src/game/Player.cpp index d5f1106994a..0fec855f7a2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -14565,6 +14565,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) SetUInt64Value(PLAYER_FARSIGHT, 0); SetCreatorGUID(0); + RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE); + // reset some aura modifiers before aura apply SetUInt32Value(PLAYER_TRACK_CREATURES, 0 ); SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 ); -- cgit v1.2.3