From 0e4a49b0a4c86eb4a2d0d128e24bc8aaabb47e31 Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 23 Aug 2018 12:37:44 +0200 Subject: Core/Creature: Fall back to combat list if calling for help without threat list --- src/server/game/Entities/Creature/Creature.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index cc5d2ddef56..0951a75ead1 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2322,6 +2322,8 @@ void Creature::CallForHelp(float radius) Unit* target = GetThreatManager().GetCurrentVictim(); if (!target) target = GetThreatManager().GetAnyTarget(); + if (!target) + target = GetCombatManager().GetAnyTarget(); ASSERT(target, "Creature %u (%s) is engaged without threat list", GetEntry(), GetName().c_str()); Trinity::CallOfHelpCreatureInRangeDo u_do(this, target, radius); -- cgit v1.2.3