From 0eacccc2cd614aaef790ad0ce9df3d57212e9b58 Mon Sep 17 00:00:00 2001 From: Gustavo Date: Tue, 5 Mar 2019 11:06:19 -0300 Subject: Core/Players: Fix logic in CanSeeSpellClickOn (#23090) Block SpellClick for the npc if there is no entry --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ecae60ef304..ae206326377 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25243,7 +25243,7 @@ bool Player::CanSeeSpellClickOn(Creature const* c) const auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry()); if (clickBounds.begin() == clickBounds.end()) - return true; + return false; for (auto const& clickPair : clickBounds) { -- cgit v1.2.3