From 0f166336caaf33eb01cffe19d5bb49f729d8d22d Mon Sep 17 00:00:00 2001 From: trickerer Date: Sun, 7 Oct 2012 19:42:06 -0500 Subject: Core/Entities: Do not create the model twice for a GameObject. Should fix #5218 (Still need to check) --- src/server/game/Entities/GameObject/GameObject.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index da6e4ef8407..c9874932e3e 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -217,7 +217,6 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa SetDisplayId(goinfo->displayId); - m_model = GameObjectModel::Create(*this); // GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3 SetGoType(GameobjectTypes(goinfo->type)); SetGoState(go_state); -- cgit v1.2.3