From 0fd3e47edcd1cea73a29a101221a3dbe131b4df7 Mon Sep 17 00:00:00 2001 From: Tartalo Date: Sun, 27 Jun 2010 00:58:04 +0200 Subject: Fix crash when applying mind control to vehicles Closes issue #2816 What should happen when mind control is applied to vehicles? --HG-- branch : trunk --- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index f5d2ad75f93..89fcd379e85 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -3910,6 +3910,9 @@ void AuraEffect::HandleModPossessPet(AuraApplication const * aurApp, uint8 mode, if (caster->ToPlayer()->GetPet() != target) return; + if (target->IsVehicle()) //Avoid crash when mind controling vehicles due to an assert in Unit::SetCharmedBy + return; + target->SetCharmedBy(caster, CHARM_TYPE_POSSESS); } else -- cgit v1.2.3