From 10003756dfe74fd81deb67a16df32af78337a735 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 26 Dec 2008 12:23:21 -0600 Subject: *Fix broken damage and healing spells. Patch by Rognar. --HG-- branch : trunk --- src/game/Spell.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 90dbfc0930c..33467e75ad6 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1565,7 +1565,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list &TagUnitMap) switch(cur) { case TARGET_UNIT_AREA_ENEMY_GROUND: - case TARGET_UNIT_AREA_ENEMY_CHANNEL: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ENEMY: SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE); @@ -5317,7 +5316,7 @@ void Spell::CalculateDamageDoneForAllTargets() for(std::list::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { - TargetInfo target = *ihit; + TargetInfo &target = *ihit; uint32 mask = target.effectMask; if(!mask) -- cgit v1.2.3