From 106493737fbaad934d19e258fa7a68ec850bbf5f Mon Sep 17 00:00:00 2001 From: tobmaps Date: Tue, 31 May 2011 23:17:17 +0700 Subject: Core/Spells: Fix spell power and attack power coefficients for Seal of Righteousness --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7bf5021fcc5..05e0bf992ba 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6608,7 +6608,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger case SPELLFAMILY_PALADIN: { // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) - if (dummySpell->SpellFamilyFlags[0]&0x8000000) + if (dummySpell->SpellFamilyFlags[0] & 0x8000000) { if (effIndex != 0) return false; -- cgit v1.2.3