From 10c02690b607f1c1c459a8c0b4fe594bb45fe219 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 6 Mar 2011 16:07:01 +0100 Subject: Core/Units: Re-remove MOVEMENTFLAG_ROOT applying on Unit::SetRooted to fix a clientside freeze issue (our visibility system is co-reponsible). It's still an ugly hack and should be fixed properly asap. Closes #879 --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 437778a957c..3afd186ae65 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15363,7 +15363,7 @@ void Unit::SetRooted(bool apply) if (m_rootTimes > 0) //blizzard internal check? m_rootTimes++; - AddUnitMovementFlag(MOVEMENTFLAG_ROOT); +// AddUnitMovementFlag(MOVEMENTFLAG_ROOT); if (Player* thisPlr = this->ToPlayer()) { @@ -15398,7 +15398,7 @@ void Unit::SetRooted(bool apply) SendMessageToSet(&data,true); } - RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); +// RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } -- cgit v1.2.3