From 10cf49e130304a3b71cce13a31662f42af7bd72a Mon Sep 17 00:00:00 2001 From: Rushor Date: Fri, 13 Mar 2020 16:21:23 +0100 Subject: Spell/Script: Spawn Blood Pool Closes #23878 (cherry picked from commit 3ddc6e70df0401a0677bef536e6b0e46e3dbf9e9) --- src/server/scripts/Spells/spell_generic.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 09f08d50b28..70a41f04a98 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -192,7 +192,6 @@ class spell_gen_animal_blood : public AuraScript void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Unit* owner = GetUnitOwner()) - if (owner->IsInWater()) owner->CastSpell(owner, SPELL_SPAWN_BLOOD_POOL, true); } -- cgit v1.2.3