From 10e0f4ff8faa007b4c0c247a9368a746da7b7b0c Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 20 Aug 2016 00:28:55 +0200 Subject: Core/Spells: Fixed extended spell range while moving Closes #17818 --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 14d5f27b182..3f2a8cb1197 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5901,7 +5901,7 @@ SpellCastResult Spell::CheckRange(bool strict) if (target && m_caster->isMoving() && target->isMoving() && !m_caster->IsWalking() && !target->IsWalking() && (m_spellInfo->RangeEntry->Flags & SPELL_RANGE_MELEE || target->GetTypeId() == TYPEID_PLAYER)) - rangeMod += 5.0f / 3.0f; + rangeMod += 8.0f / 3.0f; } if (m_spellInfo->HasAttribute(SPELL_ATTR0_REQ_AMMO) && m_caster->GetTypeId() == TYPEID_PLAYER) -- cgit v1.2.3