From 111bbb3620093f7db9bb94c37fcbc97c0a45c4c3 Mon Sep 17 00:00:00 2001 From: Gacko Date: Tue, 6 May 2014 19:06:59 +0200 Subject: Remove unnecessary check in previous fix --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index ea27d7add1f..8051c757bf2 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -561,8 +561,7 @@ void GameObject::Update(uint32 diff) CastSpell(NULL, goInfo->trap.spellId); SetLootState(GO_JUST_DEACTIVATED); } - else if (m_lootStateUnitGUID) - if (Unit* target = Unit::GetUnit(*this, m_lootStateUnitGUID)) + else if (Unit* target = Unit::GetUnit(*this, m_lootStateUnitGUID)) { // Some traps do not have a spell but should be triggered if (goInfo->trap.spellId) -- cgit v1.2.3