From 140d7828c838faade59d3faffb87dccd4200f384 Mon Sep 17 00:00:00 2001 From: Golrag Date: Fri, 8 Jul 2016 21:52:30 +0200 Subject: Core/Unit: Add proc cooldown to all units (#17546) (cherry picked from commit 0b9854428657bd5c988e7aeda5b6e4df9a72131a) # Conflicts: # src/server/game/Entities/Unit/Unit.cpp --- src/server/game/Entities/Unit/Unit.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index db8c96b25b2..946839339f4 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11717,9 +11717,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo); - // For players set spell cooldown if need Milliseconds cooldown = Milliseconds::zero(); - if (prepare && GetTypeId() == TYPEID_PLAYER) + if (prepare) { cooldown = Milliseconds(spellInfo->ProcCooldown); if (i->spellProcEvent && i->spellProcEvent->cooldown) -- cgit v1.2.3