From 14bda72751a1164af055ec04e4f4c928df4c3e65 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 21 Jan 2018 15:34:03 +0100 Subject: Core/Unit: Remove a superfluous threat state update in SetPhaseMask. (cherry picked from commit 2c86c78f04f7cb95c201592b8d3002525eb6a46f) --- src/server/game/Entities/Unit/Unit.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e6c6116b0af..8f0851fec38 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12534,11 +12534,6 @@ float Unit::MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, S void Unit::OnPhaseChange() { - if (!IsInWorld()) - return; - - if (GetTypeId() == TYPEID_UNIT || !ToPlayer()->GetSession()->PlayerLogout()) - m_threatManager.UpdateOnlineStates(true, true); } void Unit::UpdateObjectVisibility(bool forced) -- cgit v1.2.3