From 153e88a16b33bedfd28273030e26914844d60aff Mon Sep 17 00:00:00 2001 From: Gacko Date: Mon, 3 Sep 2012 20:08:17 +0200 Subject: Core: Blood Furnace - Broggok event Move prisoners back in cages after respawn. They didn't reset correctly for players which were still in the instance after wipe --- .../Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 893f97fe711..629df924ea1 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -316,6 +316,7 @@ class instance_blood_furnace : public InstanceMapScript if (!prisoner->isAlive()) prisoner->Respawn(true); prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE); + prisoner->GetMotionMaster()->MoveTargetedHome(); } void StorePrisoner(Creature* creature) -- cgit v1.2.3