From 15d25f45ae920a4418f3fcb1e6828c923a3aedc1 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 4 Jan 2009 15:30:38 -0600 Subject: *Fix the bug that spell damage bonus is not applied. --HG-- branch : trunk --- src/game/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 49ee1d2849f..62082ba2fca 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -5393,7 +5393,7 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul } if(m_damage > 0 && m_originalCaster) - m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE); + m_damage = m_originalCaster->SpellDamageBonus(unit, m_spellInfo, m_damage, SPELL_DIRECT_DAMAGE); if(m_applyMultiplierMask & (1 << i)) { m_damage *= m_damageMultipliers[i]; -- cgit v1.2.3