From 16910651625c388b25a63c3b0a5c59b1cc54cca8 Mon Sep 17 00:00:00 2001 From: silinoron Date: Mon, 23 Aug 2010 15:06:51 -0700 Subject: Damage over time spells should not cause spell pushback. Based on patch by Toni.Shocker. Fixes issue #3551 --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3908a7ab4bd..dea6026613d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -826,7 +826,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (spell->getState() == SPELL_STATE_CASTING) { uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; - if (channelInterruptFlags & CHANNEL_FLAG_DELAY) + if (channelInterruptFlags & CHANNEL_FLAG_DELAY != 0 && damagetype != DOT) spell->DelayedChannel(); } } -- cgit v1.2.3