From 17b89ea8ab5f7ec57d53478983dfa76e436b417f Mon Sep 17 00:00:00 2001 From: Liberate Date: Tue, 2 Aug 2011 18:07:43 +0200 Subject: Core/Spells: Also Death Runes itself should be able to turn into a Death Rune. They should not turn back into their original rune when using a spell that turns the used runes into Death Runes. --- src/server/game/Entities/Unit/Unit.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2a8d90fa597..b2cbb4f6e96 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8053,9 +8053,6 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp if (plr->getClass() != CLASS_DEATH_KNIGHT) return false; RuneType rune = ToPlayer()->GetLastUsedRune(); - // can't proc from death rune use - if (rune == RUNE_DEATH) - return false; AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0); if (!aurEff) return false; -- cgit v1.2.3