From 181b995e38dd93e057159463c77d8ec8842bca74 Mon Sep 17 00:00:00 2001 From: John Holiver Date: Mon, 23 Aug 2010 16:09:09 -0300 Subject: Fix Priest T10 Healer 2P Bonus. Thanks to Arcane. Expect more tier bonus fixes. :D --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index fddf9d0f632..e622504871a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6471,6 +6471,18 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger triggered_spell_id = 28810; break; } + // Priest T10 Healer 2P Bonus + case 70770: + // Flash Heal + if (procSpell->SpellFamilyFlags[0] & 0x800) + { + triggered_spell_id = 70772; + SpellEntry const* blessHealing = sSpellStore.LookupEntry(triggered_spell_id); + if (!blessHealing) + return false; + basepoints0 = int32(triggerAmount * damage / 100 / (GetSpellMaxDuration(blessHealing) / blessHealing->EffectAmplitude[0])); + } + break; } break; } -- cgit v1.2.3