From 18ab91bd1d04b9ed019d61c75f02bb36af6198e5 Mon Sep 17 00:00:00 2001 From: Discover- Date: Sun, 19 Jan 2014 12:36:51 +0100 Subject: Core/Misc: The timer that indicates how long it takes until the player can reclaim their corpse now starts counting down when the player releases its spirit instead of when they die. Fixes an issue where the 'Accept' button in the reclaim corpse window would already be clickable but have no effect (WorldSession::HandleReclaimCorpseOpcode::L754). --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4dab652d732..061cc3f999f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5127,7 +5127,7 @@ void Player::BuildPlayerRepop() // BG - remove insignia related RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); -// SendCorpseReclaimDelay(); + SendCorpseReclaimDelay(); // to prevent cheating corpse->ResetGhostTime(); -- cgit v1.2.3