From 53a03fc73063d5f5e0dd658a338512000cc772d3 Mon Sep 17 00:00:00 2001 From: Golrag Date: Tue, 18 Mar 2014 08:07:08 +0100 Subject: Core/Spells: Fixed Shadowstep taking the caster out of combat while it shouldn't --- src/server/game/Entities/Player/Player.cpp | 3 ++- src/server/game/Spells/SpellEffects.cpp | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 6775ef5042b..e15647e13cf 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7482,7 +7482,8 @@ void Player::UpdateArea(uint32 newArea) { SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); pvpInfo.IsInNoPvPArea = true; - CombatStopWithPets(); + if (!duel) + CombatStopWithPets(); } else RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 73d3c39148a..fe89702f147 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1096,7 +1096,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/) TC_LOG_DEBUG("spells", "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation); if (unitTarget->GetTypeId() == TYPEID_PLAYER) - unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL : 0); + unitTarget->ToPlayer()->TeleportTo(mapid, x, y, z, orientation, unitTarget == m_caster ? TELE_TO_SPELL | TELE_TO_NOT_LEAVE_COMBAT : 0); else if (mapid == unitTarget->GetMapId()) unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster); else -- cgit v1.2.3 From c85710e148d75450baedf6632b9ca6fd40b4148e Mon Sep 17 00:00:00 2001 From: Trisjdc Date: Thu, 15 May 2014 17:02:14 +0100 Subject: Core/Spells: Fix Cheat Death formula --- src/server/game/Entities/Unit/Unit.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 00172face5f..ef3a0493823 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -10282,9 +10282,10 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui case 2109: if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) { - if (GetTypeId() != TYPEID_PLAYER) - continue; - float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); + // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap + // is 22.5% critical strike damage reduction, or 444 resilience. + // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%) + float mod = -1.0f * GetMeleeCritDamageReduction(400); AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; @@ -11360,9 +11361,10 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT case 2109: if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) { - if (GetTypeId() != TYPEID_PLAYER) - continue; - float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); + // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap + // is 22.5% critical strike damage reduction, or 444 resilience. + // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%) + float mod = -1.0f * GetMeleeCritDamageReduction(400); AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; -- cgit v1.2.3 From d4bbc26261d7ce1e01292470f77390ab3c2f5e98 Mon Sep 17 00:00:00 2001 From: Unholychick Date: Wed, 4 Jun 2014 15:49:48 +0200 Subject: Core/Spells: Implement Periodic mechanics Change behaviour of single target periodic aura ticks to be more blizzlike Also add some missing handling of SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE Fixes Deep wounds and Chimera Shot Serpent Remove an ancient hack with Drain Soul, spell id 100001 can now be deleted from spell_dbc table Allows Rolling dot mechanics and allows DK's to roll diseases with pestilence, see link for info: http://forums.elitistjerks.com/topic/82503-frost-dps-in-333this-will-be-a-day-long-remembered/page-88 --- src/server/game/Entities/Unit/Unit.cpp | 440 ++++++++++++---------- src/server/game/Entities/Unit/Unit.h | 13 +- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 91 +++-- src/server/game/Spells/Auras/SpellAuraEffects.h | 12 +- src/server/game/Spells/Auras/SpellAuras.cpp | 90 ++++- src/server/game/Spells/Auras/SpellAuras.h | 3 +- src/server/game/Spells/Spell.cpp | 4 +- src/server/game/Spells/SpellEffects.cpp | 31 +- src/server/scripts/Spells/spell_hunter.cpp | 9 +- src/server/scripts/Spells/spell_priest.cpp | 11 +- src/server/scripts/Spells/spell_warlock.cpp | 13 +- src/server/scripts/Spells/spell_warrior.cpp | 15 +- 12 files changed, 457 insertions(+), 275 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4efa1374ec7..aa8698f5480 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3385,6 +3385,7 @@ void Unit::_ApplyAura(AuraApplication * aurApp, uint8 effMask) return; aura->HandleAuraSpecificMods(aurApp, caster, true, false); + aura->HandleAuraSpecificPeriodics(aurApp, caster); // apply effects of the aura for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) @@ -8159,23 +8160,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg if (GetTypeId() != TYPEID_PLAYER) return false; + float averageDmg = 0; // now compute approximate weapon damage by formula from wowwiki.com - Item* item = NULL; if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK) - item = ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + averageDmg = (GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE) + GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE)) / 2; else - item = ToPlayer()->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - - // dunno if it's really needed but will prevent any possible crashes - if (!item) - return false; + averageDmg = (GetFloatValue(UNIT_FIELD_MINDAMAGE) + GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; - ItemTemplate const* weapon = item->GetTemplate(); - - float weaponDPS = weapon->getDPS(); - float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f; - float weaponSpeed = float(weapon->Delay) / 1000.0f; - basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed); + basepoints0 = int32(averageDmg); break; } // Persistent Shield (Scarab Brooch trinket) @@ -9853,39 +9845,164 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin if (Unit* owner = GetOwner()) return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype); - // Done total percent damage auras - float DoneTotalMod = 1.0f; float ApCoeffMod = 1.0f; int32 DoneTotal = 0; - // Pet damage? - if (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsPet()) - DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank); + uint32 creatureTypeMask = victim->GetCreatureTypeMask(); - // Some spells don't benefit from pct done mods - if (!(spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)) + // done scripted mod (take it from owner) + Unit const* owner = GetOwner() ? GetOwner() : this; + AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { - AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + + switch ((*i)->GetMiscValue()) { - if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization) - continue; + case 4418: // Increased Shock Damage + case 4554: // Increased Lightning Damage + case 4555: // Improved Moonfire + case 5142: // Increased Lightning Damage + case 5147: // Improved Consecration / Libram of Resurgence + case 5148: // Idol of the Shooting Star + case 6008: // Increased Lightning Damage + case 8627: // Totem of Hex + { + DoneTotal += (*i)->GetAmount(); + break; + } + } + } - if ((*i)->GetMiscValue() & spellProto->GetSchoolMask()) + // Custom scripted damage + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_DEATHKNIGHT: + // Impurity (dummy effect) + if (GetTypeId() == TYPEID_PLAYER) { - if ((*i)->GetSpellInfo()->EquippedItemClass == -1) - AddPct(DoneTotalMod, (*i)->GetAmount()); - else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo())) - AddPct(DoneTotalMod, (*i)->GetAmount()); + PlayerSpellMap playerSpells = ToPlayer()->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr) + { + if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) + continue; + switch (itr->first) + { + case 49220: + case 49633: + case 49635: + case 49636: + case 49638: + if (SpellInfo const* proto = sSpellMgr->GetSpellInfo(itr->first)) + AddPct(ApCoeffMod, proto->Effects[0].CalcValue()); + break; + } + } + } + break; + } + + // Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto->GetSchoolMask()); + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (HasUnitTypeMask(UNIT_MASK_GUARDIAN)) + DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); + + // Check for table values + float coeff = 0; + SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id); + if (bonus) + { + if (damagetype == DOT) + { + coeff = bonus->dot_damage; + if (bonus->ap_dot_bonus > 0) + { + WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; + float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS)); + APbonus += GetTotalAttackPowerValue(attType); + DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus); + } + } + else + { + coeff = bonus->direct_damage; + if (bonus->ap_bonus > 0) + { + WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; + float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS)); + APbonus += GetTotalAttackPowerValue(attType); + DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus); } } } + // Default calculation + if (DoneAdvertisedBenefit) + { + if (!bonus || coeff < 0) + coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack); + + float factorMod = CalculateLevelPenalty(spellProto) * stack; + + if (Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff); + coeff /= 100.0f; + } + DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod); + } + + // Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods. + float tmpDamage = (int32(pdamage) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellDamagePctDone(victim, spellProto, damagetype)); + // apply spellmod to Done damage (flat and pct) + if (Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); + + return uint32(std::max(tmpDamage, 0.0f)); +} + +float Unit::SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const +{ + if (!spellProto || !victim || damagetype == DIRECT_DAMAGE) + return 1.0f; + + // Some spells don't benefit from pct done mods + if (spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) + return 1.0f; + + // For totems pct done mods are calculated when its calculation is run on the player in SpellDamageBonusDone. + if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsTotem()) + return 1.0f; + + // Done total percent damage auras + float DoneTotalMod = 1.0f; + + // Pet damage? + if (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsPet()) + DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank); + + AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + { + if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1) //prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization) + continue; + + if ((*i)->GetMiscValue() & spellProto->GetSchoolMask()) + { + if ((*i)->GetSpellInfo()->EquippedItemClass == -1) + AddPct(DoneTotalMod, (*i)->GetAmount()); + else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0)) + AddPct(DoneTotalMod, (*i)->GetAmount()); + else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo())) + AddPct(DoneTotalMod, (*i)->GetAmount()); + } + } uint32 creatureTypeMask = victim->GetCreatureTypeMask(); - // Add flat bonus from spell damage versus - DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); + AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) if (creatureTypeMask & uint32((*i)->GetMiscValue())) @@ -9899,7 +10016,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin // done scripted mod (take it from owner) Unit const* owner = GetOwner() ? GetOwner() : this; - AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { if (!(*i)->IsAffectedOnSpell(spellProto)) @@ -9956,18 +10073,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin AddPct(DoneTotalMod, (*i)->GetAmount()); break; } - case 4418: // Increased Shock Damage - case 4554: // Increased Lightning Damage - case 4555: // Improved Moonfire - case 5142: // Increased Lightning Damage - case 5147: // Improved Consecration / Libram of Resurgence - case 5148: // Idol of the Shooting Star - case 6008: // Increased Lightning Damage - case 8627: // Totem of Hex - { - DoneTotal += (*i)->GetAmount(); - break; - } // Tundra Stalker // Merciless Combat case 7277: @@ -10133,14 +10238,14 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin break; } } - // Drain Soul - increased damage for targets under 25 % HP - if (spellProto->SpellFamilyFlags[0] & 0x00004000) - if (HasAura(100001)) - DoneTotalMod *= 4; // Shadow Bite (15% increase from each dot) if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet()) if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID())) AddPct(DoneTotalMod, 15 * count); + + // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage + if (spellProto->SpellFamilyFlags[0] & 0x00004000 && !victim->HealthAbovePct(25)) + DoneTotalMod *= 4; break; case SPELLFAMILY_HUNTER: // Steady Shot @@ -10155,101 +10260,15 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) AddPct(DoneTotalMod, aurEff->GetAmount()); - // Sigil of the Vengeful Heart - if (spellProto->SpellFamilyFlags[0] & 0x2000) - if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1)) - AddPct(DoneTotal, aurEff->GetAmount()); - // Glacier Rot if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0) AddPct(DoneTotalMod, aurEff->GetAmount()); - - // Impurity (dummy effect) - if (GetTypeId() == TYPEID_PLAYER) - { - PlayerSpellMap playerSpells = ToPlayer()->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = playerSpells.begin(); itr != playerSpells.end(); ++itr) - { - if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) - continue; - switch (itr->first) - { - case 49220: - case 49633: - case 49635: - case 49636: - case 49638: - { - if (SpellInfo const* proto = sSpellMgr->GetSpellInfo(itr->first)) - AddPct(ApCoeffMod, proto->Effects[0].CalcValue()); - } - break; - } - } - } break; } - // Done fixed damage bonus auras - int32 DoneAdvertisedBenefit = SpellBaseDamageBonusDone(spellProto->GetSchoolMask()); - // Pets just add their bonus damage to their spell damage - // note that their spell damage is just gain of their own auras - if (HasUnitTypeMask(UNIT_MASK_GUARDIAN)) - DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); - - // Check for table values - float coeff = 0; - SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id); - if (bonus) - { - if (damagetype == DOT) - { - coeff = bonus->dot_damage; - if (bonus->ap_dot_bonus > 0) - { - WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; - float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS)); - APbonus += GetTotalAttackPowerValue(attType); - DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus); - } - } - else - { - coeff = bonus->direct_damage; - if (bonus->ap_bonus > 0) - { - WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK; - float APbonus = float(victim->GetTotalAuraModifier(attType == BASE_ATTACK ? SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS : SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS)); - APbonus += GetTotalAttackPowerValue(attType); - DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus); - } - } - } - // Default calculation - if (DoneAdvertisedBenefit) - { - if (!bonus || coeff < 0) - coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack); - - float factorMod = CalculateLevelPenalty(spellProto) * stack; - - if (Player* modOwner = GetSpellModOwner()) - { - coeff *= 100.0f; - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff); - coeff /= 100.0f; - } - DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod); - } - - float tmpDamage = (int32(pdamage) + DoneTotal) * DoneTotalMod; - // apply spellmod to Done damage (flat and pct) - if (Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); - - return uint32(std::max(tmpDamage, 0.0f)); + return DoneTotalMod; } uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) const @@ -10406,16 +10425,21 @@ int32 Unit::SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask) const return TakenAdvertisedBenefit; } -bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const +bool Unit::IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const +{ + return roll_chance_f(GetUnitSpellCriticalChance(victim, spellProto, schoolMask, attackType)); +} + +float Unit::GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) const { //! Mobs can't crit with spells. Player Totems can //! Fire Elemental (from totem) can too - but this part is a hack and needs more research - if (IS_CREATURE_GUID(GetGUID()) && !(IsTotem() && IS_PLAYER_GUID(GetOwnerGUID())) && GetEntry() != 15438) - return false; + if (IS_CRE_OR_VEH_GUID(GetGUID()) && !(IsTotem() && IS_PLAYER_GUID(GetOwnerGUID())) && GetEntry() != 15438) + return 0.0f; // not critting spell if ((spellProto->AttributesEx2 & SPELL_ATTR2_CANT_CRIT)) - return false; + return 0.0f; float crit_chance = 0.0f; switch (spellProto->DmgClass) @@ -10431,7 +10455,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas case 71646: // Item - Bauble of True Blood 25m break; default: - return false; + return 0.0f; } // Do not add a break here, case fallthrough is intentional! Adding a break will make above spells unable to crit. case SPELL_DAMAGE_CLASS_MAGIC: @@ -10533,7 +10557,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas else if (spellProto->GetCategory() == 19) { if (victim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD) - return true; + return 100.0f; break; } break; @@ -10543,7 +10567,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, GetGUID())) if (victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE) > -100) - return true; + return 100.0f; break; } break; @@ -10591,17 +10615,14 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas break; } default: - return false; + return 0.0f; } // percent done // only players use intelligence for critical chance computations if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); - crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; - if (roll_chance_f(crit_chance)) - return true; - return false; + return crit_chance > 0.0f ? crit_chance : 0.0f; } uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim) @@ -10685,14 +10706,8 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui if (spellProto->SpellFamilyName == SPELLFAMILY_POTION) return healamount; - float DoneTotalMod = 1.0f; int32 DoneTotal = 0; - // Healing done percent - AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); - for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) - AddPct(DoneTotalMod, (*i)->GetAmount()); - // done scripted mod (take it from owner) Unit const* owner = GetOwner() ? GetOwner() : this; AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); @@ -10707,43 +10722,6 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind DoneTotal += (*i)->GetAmount(); break; - case 21: // Test of Faith - case 6935: - case 6918: - if (victim->HealthBelowPct(50)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - case 7798: // Glyph of Regrowth - { - if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } - case 8477: // Nourish Heal Boost - { - int32 stepPercent = (*i)->GetAmount(); - int32 modPercent = 0; - AuraApplicationMap const& victimAuras = victim->GetAppliedAuras(); - for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) - { - Aura const* aura = itr->second->GetBase(); - if (aura->GetCasterGUID() != GetGUID()) - continue; - SpellInfo const* m_spell = aura->GetSpellInfo(); - if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID || - !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50)) - continue; - modPercent += stepPercent * aura->GetStackAmount(); - } - AddPct(DoneTotalMod, modPercent); - break; - } - case 7871: // Glyph of Lesser Healing Wave - { - if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID())) - AddPct(DoneTotalMod, (*i)->GetAmount()); - break; - } default: break; } @@ -10816,8 +10794,8 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui DoneTotal = 0; } - // use float as more appropriate for negative values and percent applying - float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod; + // Done Percentage for DOT is already calculated, no need to do it again. The percentage mod is applied in Aura::HandleAuraSpecificMods. + float heal = float(int32(healamount) + DoneTotal) * (damagetype == DOT ? 1.0f : SpellHealingPctDone(victim, spellProto)); // apply spellmod to Done amount if (Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); @@ -10825,6 +10803,78 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui return uint32(std::max(heal, 0.0f)); } +float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const +{ + // For totems pct done mods are calculated when its calculation is run on the player in SpellHealingBonusDone. + if (GetTypeId() == TYPEID_UNIT && IsTotem()) + if (Unit* owner = GetOwner()) + return 1.0f; + + // No bonus healing for potion spells + if (spellProto->SpellFamilyName == SPELLFAMILY_POTION) + return 1.0f; + + float DoneTotalMod = 1.0f; + + // Healing done percent + AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) + AddPct(DoneTotalMod, (*i)->GetAmount()); + + // done scripted mod (take it from owner) + Unit const* owner = GetOwner() ? GetOwner() : this; + AuraEffectList const& mOverrideClassScript= owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + if (!(*i)->IsAffectedOnSpell(spellProto)) + continue; + switch ((*i)->GetMiscValue()) + { + case 21: // Test of Faith + case 6935: + case 6918: + if (victim->HealthBelowPct(50)) + AddPct(DoneTotalMod, (*i)->GetAmount()); + break; + case 7798: // Glyph of Regrowth + { + if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) + AddPct(DoneTotalMod, (*i)->GetAmount()); + break; + } + case 8477: // Nourish Heal Boost + { + int32 stepPercent = (*i)->GetAmount(); + int32 modPercent = 0; + AuraApplicationMap const& victimAuras = victim->GetAppliedAuras(); + for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + Aura const* aura = itr->second->GetBase(); + if (aura->GetCasterGUID() != GetGUID()) + continue; + SpellInfo const* m_spell = aura->GetSpellInfo(); + if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID || + !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50)) + continue; + modPercent += stepPercent * aura->GetStackAmount(); + } + AddPct(DoneTotalMod, modPercent); + break; + } + case 7871: // Glyph of Lesser Healing Wave + { + if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID())) + AddPct(DoneTotalMod, (*i)->GetAmount()); + break; + } + default: + break; + } + } + + return DoneTotalMod; +} + uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) const { float TakenTotalMod = 1.0f; @@ -11181,7 +11231,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType // Some spells don't benefit from pct done mods if (spellProto) - if (!(spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS) && !spellProto->IsRankOf(sSpellMgr->GetSpellInfo(12162))) + if (!(spellProto->AttributesEx6 & SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS)) { AuraEffectList const& mModDamagePercentDone = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 1735d1a8b8c..dbb463585f0 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1972,13 +1972,15 @@ class Unit : public WorldObject Unit* GetMagicHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo); Unit* GetMeleeHitRedirectTarget(Unit* victim, SpellInfo const* spellInfo = NULL); - int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const; - int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask) const; + int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) const; + int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask) const; uint32 SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1) const; + float SpellDamagePctDone(Unit* victim, SpellInfo const* spellProto, DamageEffectType damagetype) const; uint32 SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack = 1) const; - int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const; - int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask) const; + int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) const; + int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask) const; uint32 SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1) const; + float SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const; uint32 SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1) const; uint32 MeleeDamageBonusDone(Unit* pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const* spellProto = NULL); @@ -1986,7 +1988,8 @@ class Unit : public WorldObject bool isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType = BASE_ATTACK); bool isBlockCritical(); - bool isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; + bool IsSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; + float GetUnitSpellCriticalChance(Unit* victim, SpellInfo const* spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK) const; uint32 SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim); uint32 SpellCriticalHealingBonus(SpellInfo const* spellProto, uint32 damage, Unit* victim); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 2096f21e5a1..977578ddd7a 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -380,7 +380,7 @@ AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* cast m_base(base), m_spellInfo(base->GetSpellInfo()), m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[effIndex].BasePoints), m_spellmod(NULL), m_periodicTimer(0), m_tickNumber(0), m_effIndex(effIndex), -m_canBeRecalculated(true), m_isPeriodic(false) +m_canBeRecalculated(true), m_isPeriodic(false), m_damage(0), m_critChance(0.0f), m_donePct(1.0f) { CalculatePeriodic(caster, true, false); @@ -890,19 +890,15 @@ void AuraEffect::UpdatePeriodic(Unit* caster) GetBase()->CallScriptEffectUpdatePeriodicHandlers(this); } -bool AuraEffect::IsPeriodicTickCrit(Unit* target, Unit const* caster) const +bool AuraEffect::CanPeriodicTickCrit(Unit* target, Unit const* caster) const { ASSERT(caster); - Unit::AuraEffectList const& mPeriodicCritAuras= caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_PERIODIC_CRIT); - for (Unit::AuraEffectList::const_iterator itr = mPeriodicCritAuras.begin(); itr != mPeriodicCritAuras.end(); ++itr) - { - if ((*itr)->IsAffectedOnSpell(m_spellInfo) && caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask())) - return true; - } + if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_ABILITY_PERIODIC_CRIT, m_spellInfo)) + return true; // Rupture - since 3.3.3 can crit if (m_spellInfo->SpellIconID == 500 && m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE) - return caster->isSpellCrit(target, m_spellInfo, m_spellInfo->GetSchoolMask()); + return true; return false; } @@ -5780,15 +5776,19 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const uint32 resist = 0; CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); - // ignore non positive values (can be result apply spellmods to aura damage - uint32 damage = std::max(GetAmount(), 0); + // AOE spells are not affected by the new periodic system. + bool isAreaAura = m_spellInfo->Effects[m_effIndex].IsAreaAuraEffect() || m_spellInfo->Effects[m_effIndex].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA); + // ignore negative values (can be result apply spellmods to aura damage + uint32 damage = isAreaAura ? std::max(GetAmount(), 0) : m_damage; // Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations - sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); + if (isAreaAura) + sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); if (GetAuraType() == SPELL_AURA_PERIODIC_DAMAGE) { - damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()); + if (isAreaAura) + damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()) * caster->SpellDamagePctDone(target, m_spellInfo, DOT); damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()); // Calculate armor mitigation @@ -5844,14 +5844,19 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const else damage = uint32(target->CountPctFromMaxHealth(damage)); - if (m_spellInfo->Effects[m_effIndex].IsTargetingArea() || m_spellInfo->Effects[m_effIndex].IsAreaAuraEffect() || m_spellInfo->Effects[m_effIndex].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) - { - damage = int32(float(damage) * target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); - if (caster->GetTypeId() != TYPEID_PLAYER) - damage = int32(float(damage) * target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); - } + if (!(m_spellInfo->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE)) + if (m_spellInfo->Effects[m_effIndex].IsTargetingArea() || isAreaAura) + { + damage = int32(float(damage) * target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); + if (caster->GetTypeId() != TYPEID_PLAYER) + damage = int32(float(damage) * target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); + } + + bool crit = false; + + if (CanPeriodicTickCrit(target, caster)) + crit = roll_chance_f(isAreaAura ? caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()) : m_critChance); - bool crit = IsPeriodicTickCrit(target, caster); if (crit) damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target); @@ -5906,23 +5911,42 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c uint32 resist = 0; CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); - uint32 damage = std::max(GetAmount(), 0); + bool isAreaAura = m_spellInfo->Effects[m_effIndex].IsAreaAuraEffect() || m_spellInfo->Effects[m_effIndex].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA); + // ignore negative values (can be result apply spellmods to aura damage + uint32 damage = isAreaAura ? std::max(GetAmount(), 0) : m_damage; - damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()); + if (isAreaAura) + { + // Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations + sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); + damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()) * caster->SpellDamagePctDone(target, m_spellInfo, DOT); + } damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()); - bool crit = IsPeriodicTickCrit(target, caster); - if (crit) - damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target); - // Calculate armor mitigation - if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), m_effIndex)) + if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), GetEffIndex())) { uint32 damageReductedArmor = caster->CalcArmorReducedDamage(target, damage, GetSpellInfo()); cleanDamage.mitigated_damage += damage - damageReductedArmor; damage = damageReductedArmor; } + if (!(m_spellInfo->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE)) + if (m_spellInfo->Effects[m_effIndex].IsTargetingArea() || isAreaAura) + { + damage = int32(float(damage) * target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); + if (caster->GetTypeId() != TYPEID_PLAYER) + damage = int32(float(damage) * target->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE, m_spellInfo->SchoolMask)); + } + + bool crit = false; + + if (CanPeriodicTickCrit(target, caster)) + crit = roll_chance_f(isAreaAura ? caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()) : m_critChance); + + if (crit) + damage = caster->SpellCriticalDamageBonus(m_spellInfo, damage, target); + int32 dmg = damage; if (!(GetSpellInfo()->AttributesEx4 & SPELL_ATTR4_FIXED_DAMAGE)) caster->ApplyResilience(target, NULL, &dmg, crit, CR_CRIT_TAKEN_SPELL); @@ -6007,8 +6031,9 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const if (GetBase()->IsPermanent() && target->IsFullHealth()) return; + bool isAreaAura = m_spellInfo->Effects[m_effIndex].IsAreaAuraEffect() || m_spellInfo->Effects[m_effIndex].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA); // ignore negative values (can be result apply spellmods to aura damage - int32 damage = std::max(m_amount, 0); + int32 damage = isAreaAura ? std::max(GetAmount(), 0) : m_damage; if (GetAuraType() == SPELL_AURA_OBS_MOD_HEALTH) { @@ -6056,12 +6081,16 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const damage += addition; } - - damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()); + if (isAreaAura) + damage = caster->SpellHealingBonusDone(target, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()) * caster->SpellHealingPctDone(target, m_spellInfo); damage = target->SpellHealingBonusTaken(caster, GetSpellInfo(), damage, DOT, GetBase()->GetStackAmount()); } - bool crit = IsPeriodicTickCrit(target, caster); + bool crit = false; + + if (CanPeriodicTickCrit(target, caster)) + crit = roll_chance_f(isAreaAura ? caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()) : m_critChance); + if (crit) damage = caster->SpellCriticalHealingBonus(m_spellInfo, damage, target); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h index 0887ce123e2..c8c6ad7fad7 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.h +++ b/src/server/game/Spells/Auras/SpellAuraEffects.h @@ -70,6 +70,13 @@ class AuraEffect void HandleEffect(Unit* target, uint8 mode, bool apply); void ApplySpellMod(Unit* target, bool apply); + void SetDamage(int32 val) { m_damage = val; } + int32 GetDamage() const { return m_damage; } + void SetCritChance(float val) { m_critChance = val; } + float GetCritChance() const { return m_critChance; } + void SetDonePct(float val) { m_donePct = val; } + float GetDonePct() const { return m_donePct; } + void Update(uint32 diff, Unit* caster); void UpdatePeriodic(Unit* caster); @@ -98,6 +105,9 @@ class AuraEffect int32 const m_baseAmount; int32 m_amount; + int32 m_damage; + float m_critChance; + float m_donePct; SpellModifier* m_spellmod; @@ -109,7 +119,7 @@ class AuraEffect bool m_canBeRecalculated; bool m_isPeriodic; private: - bool IsPeriodicTickCrit(Unit* target, Unit const* caster) const; + bool CanPeriodicTickCrit(Unit* target, Unit const* caster) const; public: // aura effect apply/remove handlers diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 3e1763e6c5b..683059b8e99 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -746,9 +746,20 @@ void Aura::SetDuration(int32 duration, bool withMods) SetNeedClientUpdateForTargets(); } -void Aura::RefreshDuration() +void Aura::RefreshDuration(bool withMods) { - SetDuration(GetMaxDuration()); + if (withMods) + { + int32 duration = m_spellInfo->GetMaxDuration(); + // Calculate duration of periodics affected by haste. + if (GetCaster()->HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, m_spellInfo) || m_spellInfo->AttributesEx5 & SPELL_ATTR5_HASTE_AFFECT_DURATION) + duration = int32(duration * GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); + + SetMaxDuration(duration); + SetDuration(duration); + } + else + SetDuration(GetMaxDuration()); if (m_spellInfo->ManaPerSecond || m_spellInfo->ManaPerSecondPerLevel) m_timeCla = 1 * IN_MILLISECONDS; @@ -825,7 +836,10 @@ void Aura::SetStackAmount(uint8 stackAmount) for (std::list::const_iterator apptItr = applications.begin(); apptItr != applications.end(); ++apptItr) if (!(*apptItr)->GetRemoveMode()) + { HandleAuraSpecificMods(*apptItr, caster, true, true); + HandleAuraSpecificPeriodics(*apptItr, caster); + } SetNeedClientUpdateForTargets(); } @@ -1631,26 +1645,62 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b break; } break; - case SPELLFAMILY_WARLOCK: - // Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage - if (GetSpellInfo()->SpellFamilyFlags[0] & 0x00004000) + } +} + +void Aura::HandleAuraSpecificPeriodics(AuraApplication const* aurApp, Unit* caster) +{ + Unit* target = aurApp->GetTarget(); + + if (!caster || aurApp->GetRemoveMode()) + return; + + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) + { + if (!HasEffect(i)) + continue; + + if (m_spellInfo->Effects[i].IsAreaAuraEffect() || m_spellInfo->Effects[i].IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) + continue; + + switch (m_spellInfo->Effects[i].ApplyAuraName) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + case SPELL_AURA_PERIODIC_LEECH: { - if (!caster) - break; - if (apply) - { - if (target != caster && !target->HealthAbovePct(25)) - caster->CastSpell(caster, 100001, true); - } - else - { - if (target != caster) - caster->RemoveAurasDueToSpell(GetId()); - else - caster->RemoveAurasDueToSpell(100001); - } + AuraEffect* aurEff = GetEffect(i); + + // ignore non positive values (can be result apply spellmods to aura damage + uint32 damage = std::max(aurEff->GetAmount(), 0); + + // Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations + sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); + + aurEff->SetDonePct(caster->SpellDamagePctDone(target, m_spellInfo, DOT)); // Calculate done percentage first! + aurEff->SetDamage(caster->SpellDamageBonusDone(target, m_spellInfo, damage, DOT, GetStackAmount()) * aurEff->GetDonePct()); + aurEff->SetCritChance(caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask())); + break; } - break; + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_OBS_MOD_HEALTH: + { + AuraEffect* aurEff = GetEffect(i); + + // ignore non positive values (can be result apply spellmods to aura damage + uint32 damage = std::max(aurEff->GetAmount(), 0); + + // Script Hook For HandlePeriodicDamageAurasTick -- Allow scripts to change the Damage pre class mitigation calculations + sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); + + aurEff->SetDonePct(caster->SpellHealingPctDone(target, m_spellInfo)); // Calculate done percentage first! + aurEff->SetDamage(caster->SpellHealingBonusDone(target, m_spellInfo, damage, DOT, GetStackAmount()) * aurEff->GetDonePct()); + aurEff->SetCritChance(caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask())); + break; + } + default: + break; + } } } diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index f62b1ff47b4..669d2a529a1 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -129,7 +129,7 @@ class Aura int32 CalcMaxDuration(Unit* caster) const; int32 GetDuration() const { return m_duration; } void SetDuration(int32 duration, bool withMods = false); - void RefreshDuration(); + void RefreshDuration(bool withMods = false); void RefreshTimers(); bool IsExpired() const { return !GetDuration();} bool IsPermanent() const { return GetMaxDuration() == -1; } @@ -190,6 +190,7 @@ class Aura void SetNeedClientUpdateForTargets() const; void HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, bool apply, bool onReapply); + void HandleAuraSpecificPeriodics(AuraApplication const* aurApp, Unit* caster); bool CanBeAppliedOn(Unit* target); bool CheckAreaTarget(Unit* target); bool CanStackWith(Aura const* existingAura) const; diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index efdc3ca532f..cdd6f9ecfd1 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2340,7 +2340,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) // Do healing and triggers if (m_healing > 0) { - bool crit = caster->isSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask); + bool crit = caster->IsSpellCrit(unitTarget, m_spellInfo, m_spellSchoolMask); uint32 addhealth = m_healing; if (crit) { @@ -6729,7 +6729,7 @@ void Spell::DoAllEffectOnLaunchTarget(TargetInfo& targetInfo, float* multiplier) } } - targetInfo.crit = m_caster->isSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); + targetInfo.crit = m_caster->IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType); } SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 5b68d244457..6df87228f3e 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4056,15 +4056,40 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) { // Get diseases on target of spell if (m_targets.GetUnitTarget() && // Glyph of Disease - cast on unit target too to refresh aura - (m_targets.GetUnitTarget() != unitTarget || m_caster->GetAura(63334))) + (m_targets.GetUnitTarget() != unitTarget || m_caster->HasAura(63334))) { // And spread them on target // Blood Plague - if (m_targets.GetUnitTarget()->GetAura(55078)) + if (m_targets.GetUnitTarget()->HasAura(55078)) + { + AuraEffect* aurEffOld = m_targets.GetUnitTarget()->GetAura(55078)->GetEffect(0); + float donePct = aurEffOld->GetDonePct(); + float critChance = aurEffOld->GetCritChance(); + m_caster->CastSpell(unitTarget, 55078, true); + + if (unitTarget->HasAura(55078)) + if (AuraEffect* aurEffNew = unitTarget->GetAura(55078)->GetEffect(0)) + { + aurEffNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9. + aurEffNew->SetDonePct(donePct); + aurEffNew->SetDamage(m_caster->SpellDamageBonusDone(unitTarget, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct); + } + } // Frost Fever - if (m_targets.GetUnitTarget()->GetAura(55095)) + if (m_targets.GetUnitTarget()->HasAura(55095)) + { + float donePct = m_targets.GetUnitTarget()->GetAura(55095)->GetEffect(0)->GetDonePct(); + m_caster->CastSpell(unitTarget, 55095, true); + + if (unitTarget->HasAura(55095)) + if (AuraEffect* aurEffNew = unitTarget->GetAura(55095)->GetEffect(0)) + { + aurEffNew->SetDonePct(donePct); + aurEffNew->SetDamage(m_caster->SpellDamageBonusDone(unitTarget, aurEffNew->GetSpellInfo(), std::max(aurEffNew->GetAmount(), 0), DOT) * donePct); + } + } } } break; diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 725312eafce..c3f994135aa 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -202,16 +202,21 @@ class spell_hun_chimera_shot : public SpellScriptLoader flag96 familyFlag = aura->GetSpellInfo()->SpellFamilyFlags; if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000)) continue; - if (AuraEffect const* aurEff = aura->GetEffect(0)) + if (AuraEffect* aurEff = aura->GetEffect(0)) { // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. if (familyFlag[0] & 0x4000) { int32 TickCount = aurEff->GetTotalTicks(); spellId = SPELL_HUNTER_CHIMERA_SHOT_SERPENT; - basePoint = caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount()); + basePoint = aurEff->GetDamage(); ApplyPct(basePoint, TickCount * 40); basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount()); + + // Recalculate bonus damage on roll. + uint32 damage = std::max(aurEff->GetAmount(), 0); + sScriptMgr->ModifyPeriodicDamageAurasTick(unitTarget, caster, damage); + aurEff->SetDamage(caster->SpellDamageBonusDone(unitTarget, aurEff->GetSpellInfo(), damage, DOT) * aurEff->GetDonePct()); } // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. else if (familyFlag[1] & 0x00000080) diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index dea67b5222d..76781e0fdc2 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -531,10 +531,17 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader void HandleEffectScriptEffect(SpellEffIndex /*effIndex*/) { + Unit* caster = GetCaster(); // Refresh Shadow Word: Pain on target - if (Unit* unitTarget = GetHitUnit()) - if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetCaster()->GetGUID())) + if (Unit* target = GetHitUnit()) + if (AuraEffect* aur = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, caster->GetGUID())) + { + uint32 damage = std::max(aur->GetAmount(), 0); + sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); + aur->SetDamage(caster->SpellDamageBonusDone(target, aur->GetSpellInfo(), damage, DOT) * aur->GetDonePct()); + aur->CalculatePeriodic(caster, false, false); aur->GetBase()->RefreshDuration(); + } } void Register() override diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 18979d24ecb..3f935077b22 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -405,10 +405,17 @@ class spell_warl_everlasting_affliction : public SpellScriptLoader void HandleScriptEffect(SpellEffIndex /*effIndex*/) { - if (Unit* unitTarget = GetHitUnit()) + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) // Refresh corruption on target - if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID())) - aur->GetBase()->RefreshDuration(); + if (AuraEffect* aur = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, caster->GetGUID())) + { + uint32 damage = std::max(aur->GetAmount(), 0); + sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage); + aur->SetDamage(caster->SpellDamageBonusDone(target, aur->GetSpellInfo(), damage, DOT) * aur->GetDonePct()); + aur->CalculatePeriodic(caster, false, false); + aur->GetBase()->RefreshDuration(true); + } } void Register() override diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index fd1c785cf50..40d939c6394 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -36,7 +36,7 @@ enum WarriorSpells SPELL_WARRIOR_DEEP_WOUNDS_RANK_1 = 12162, SPELL_WARRIOR_DEEP_WOUNDS_RANK_2 = 12850, SPELL_WARRIOR_DEEP_WOUNDS_RANK_3 = 12868, - SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC = 12721, + SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC = 12721, SPELL_WARRIOR_EXECUTE = 20647, SPELL_WARRIOR_GLYPH_OF_EXECUTION = 58367, SPELL_WARRIOR_GLYPH_OF_VIGILANCE = 63326, @@ -268,23 +268,18 @@ class spell_warr_deep_wounds : public SpellScriptLoader Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { - // apply percent damage mods - damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); - ApplyPct(damage, 16 * GetSpellInfo()->GetRank()); - damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); - - SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC); + SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC); uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; // Add remaining ticks to damage done - if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID())) - damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber()); + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC, EFFECT_0, caster->GetGUID())) + damage += aurEff->GetDamage() * (ticks - aurEff->GetTickNumber()); damage /= ticks; - caster->CastCustomSpell(target, SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); + caster->CastCustomSpell(target, SPELL_WARRIOR_DEEP_WOUNDS_PERIODIC, &damage, NULL, NULL, true); } } -- cgit v1.2.3 From d2d1b97cffa5384c639f1410e131a75567122281 Mon Sep 17 00:00:00 2001 From: Gacko Date: Wed, 4 Jun 2014 10:26:42 +0200 Subject: Script: Minor optimization in spell_unlocking_zuluheds_chains --- src/server/scripts/Outland/zone_shadowmoon_valley.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp index 116beb3d081..cfcc05a625c 100644 --- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp @@ -1813,7 +1813,6 @@ public: enum ZuluhedChains { - QUEST_ZULUHED = 10866, NPC_KARYNAKU = 22112, }; @@ -1828,9 +1827,9 @@ class spell_unlocking_zuluheds_chains : public SpellScriptLoader void HandleAfterHit() { - if (GetCaster()->GetTypeId() == TYPEID_PLAYER) - if (Creature* karynaku = GetCaster()->FindNearestCreature(NPC_KARYNAKU, 15.0f)) - GetCaster()->ToPlayer()->KilledMonsterCredit(NPC_KARYNAKU, karynaku->GetGUID()); + if (Player* caster = GetCaster()->ToPlayer()) + if (Creature* karynaku = caster->FindNearestCreature(NPC_KARYNAKU, 15.0f)) + caster->KilledMonsterCredit(NPC_KARYNAKU, karynaku->GetGUID()); } void Register() override -- cgit v1.2.3 From 927f16de49d6cee6562e2d6bc48714572d142c03 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 8 Jun 2014 17:18:07 +0200 Subject: Revert "Core/Calendar: Fix memory leak when malformed CMSG_CALENDAR_ADD_EVENT is received" This partially reverts commit 51e38872c72e16bb0f09e660c2660759021b2176. The stack-initialized variable calendarEvent would have called CalendarMgr::FreeEventId() when it went out of scope, marking the current event id as free and allowing next event to overwrite current event. This doesn't fix the memory leak issue which still needs to be addressed in a proper way. --- src/server/game/Handlers/CalendarHandler.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src') diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 278c180c380..02cb4f0087f 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -235,20 +235,20 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) recvData.ReadPackedTime(unkPackedTime); recvData >> flags; - CalendarEvent calendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId, + CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId, time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description); - if (calendarEvent.IsGuildEvent() || calendarEvent.IsGuildAnnouncement()) + if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement()) if (Player* creator = ObjectAccessor::FindPlayer(guid)) - calendarEvent.SetGuildId(creator->GetGuildId()); + calendarEvent->SetGuildId(creator->GetGuildId()); - if (calendarEvent.IsGuildAnnouncement()) + if (calendarEvent->IsGuildAnnouncement()) { // 946684800 is 01/01/2000 00:00:00 - default response time - CalendarInvite invite(0, calendarEvent.GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, ""); + CalendarInvite invite(0, calendarEvent->GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, ""); // WARNING: By passing pointer to a local variable, the underlying method(s) must NOT perform any kind // of storage of the pointer as it will lead to memory corruption - sCalendarMgr->AddInvite(&calendarEvent, &invite); + sCalendarMgr->AddInvite(calendarEvent, &invite); } else { @@ -271,15 +271,15 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) recvData >> status >> rank; // 946684800 is 01/01/2000 00:00:00 - default response time - CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent.GetEventId(), invitee, guid, 946684800, CalendarInviteStatus(status), CalendarModerationRank(rank), ""); - sCalendarMgr->AddInvite(&calendarEvent, invite, trans); + CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee, guid, 946684800, CalendarInviteStatus(status), CalendarModerationRank(rank), ""); + sCalendarMgr->AddInvite(calendarEvent, invite, trans); } if (inviteCount > 1) CharacterDatabase.CommitTransaction(trans); } - sCalendarMgr->AddEvent(new CalendarEvent(calendarEvent, calendarEvent.GetEventId()), CALENDAR_SENDTYPE_ADD); + sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD); } void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData) -- cgit v1.2.3 From fc7062049ff1f71abd8d9dd067985a93c3e73a83 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 8 Jun 2014 17:33:17 +0200 Subject: Core/Calendar: Sanitize calendar event parameters Prevent events added in the past which in some conditions would cause an infinite loop in the client. --- src/server/game/Handlers/CalendarHandler.cpp | 32 ++++++++++++++++++++++++---- 1 file changed, 28 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 02cb4f0087f..0a797f0e008 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -235,6 +235,14 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) recvData.ReadPackedTime(unkPackedTime); recvData >> flags; + // prevent events in the past + // To Do: properly handle timezones and remove the "- time_t(86400L)" hack + if (time_t(eventPackedTime) < (time(NULL) - time_t(86400L))) + { + recvData.rfinish(); + return; + } + CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId, time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description); @@ -304,6 +312,14 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData) recvData.ReadPackedTime(timeZoneTime); recvData >> flags; + // prevent events in the past + // To Do: properly handle timezones and remove the "- time_t(86400L)" hack + if (time_t(eventPackedTime) < (time(NULL) - time_t(86400L))) + { + recvData.rfinish(); + return; + } + TC_LOG_DEBUG("network", "CMSG_CALENDAR_UPDATE_EVENT [" UI64FMTD "] EventId [" UI64FMTD "], InviteId [" UI64FMTD "] Title %s, Description %s, type %u " "Repeatable %u, MaxInvites %u, Dungeon ID %d, Time %u " @@ -346,17 +362,25 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData) uint64 guid = _player->GetGUID(); uint64 eventId; uint64 inviteId; - uint32 time; + uint32 eventTime; recvData >> eventId >> inviteId; - recvData.ReadPackedTime(time); + recvData.ReadPackedTime(eventTime); TC_LOG_DEBUG("network", "CMSG_CALENDAR_COPY_EVENT [" UI64FMTD "], EventId [" UI64FMTD - "] inviteId [" UI64FMTD "] Time: %u", guid, eventId, inviteId, time); + "] inviteId [" UI64FMTD "] Time: %u", guid, eventId, inviteId, eventTime); + + // prevent events in the past + // To Do: properly handle timezones and remove the "- time_t(86400L)" hack + if (time_t(eventTime) < (time(NULL) - time_t(86400L))) + { + recvData.rfinish(); + return; + } if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId)) { CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId()); - newEvent->SetEventTime(time_t(time)); + newEvent->SetEventTime(time_t(eventTime)); sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY); CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId); -- cgit v1.2.3 From 5d4083820728fac259e99adcb1cad79f1f19f01b Mon Sep 17 00:00:00 2001 From: Lucas Date: Sun, 8 Jun 2014 21:07:52 +0200 Subject: Fix Warnings --- src/server/game/Entities/Unit/Unit.cpp | 5 +---- src/server/game/Spells/Auras/SpellAuraEffects.cpp | 10 +++++----- src/server/game/Spells/Auras/SpellAuraEffects.h | 2 +- 3 files changed, 7 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 43b12cb0cba..3a4be53b5a2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -9848,8 +9848,6 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin float ApCoeffMod = 1.0f; int32 DoneTotal = 0; - uint32 creatureTypeMask = victim->GetCreatureTypeMask(); - // done scripted mod (take it from owner) Unit const* owner = GetOwner() ? GetOwner() : this; AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); @@ -10807,8 +10805,7 @@ float Unit::SpellHealingPctDone(Unit* victim, SpellInfo const* spellProto) const { // For totems pct done mods are calculated when its calculation is run on the player in SpellHealingBonusDone. if (GetTypeId() == TYPEID_UNIT && IsTotem()) - if (Unit* owner = GetOwner()) - return 1.0f; + return 1.0f; // No bonus healing for potion spells if (spellProto->SpellFamilyName == SPELLFAMILY_POTION) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 138e6b84d0a..a0883c895d3 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -380,7 +380,7 @@ AuraEffect::AuraEffect(Aura* base, uint8 effIndex, int32 *baseAmount, Unit* cast m_base(base), m_spellInfo(base->GetSpellInfo()), m_baseAmount(baseAmount ? *baseAmount : m_spellInfo->Effects[effIndex].BasePoints), m_spellmod(NULL), m_periodicTimer(0), m_tickNumber(0), m_effIndex(effIndex), -m_canBeRecalculated(true), m_isPeriodic(false), m_damage(0), m_critChance(0.0f), m_donePct(1.0f) +m_canBeRecalculated(true), m_damage(0), m_critChance(0.0f), m_donePct(1.0f), m_isPeriodic(false) { CalculatePeriodic(caster, true, false); @@ -890,7 +890,7 @@ void AuraEffect::UpdatePeriodic(Unit* caster) GetBase()->CallScriptEffectUpdatePeriodicHandlers(this); } -bool AuraEffect::CanPeriodicTickCrit(Unit* target, Unit const* caster) const +bool AuraEffect::CanPeriodicTickCrit(Unit const* caster) const { ASSERT(caster); if (caster->HasAuraTypeWithAffectMask(SPELL_AURA_ABILITY_PERIODIC_CRIT, m_spellInfo)) @@ -5854,7 +5854,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const bool crit = false; - if (CanPeriodicTickCrit(target, caster)) + if (CanPeriodicTickCrit(caster)) crit = roll_chance_f(isAreaAura ? caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()) : m_critChance); if (crit) @@ -5941,7 +5941,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c bool crit = false; - if (CanPeriodicTickCrit(target, caster)) + if (CanPeriodicTickCrit(caster)) crit = roll_chance_f(isAreaAura ? caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()) : m_critChance); if (crit) @@ -6088,7 +6088,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const bool crit = false; - if (CanPeriodicTickCrit(target, caster)) + if (CanPeriodicTickCrit(caster)) crit = roll_chance_f(isAreaAura ? caster->GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo->GetSchoolMask()) : m_critChance); if (crit) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h index c8c6ad7fad7..5eec9021291 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.h +++ b/src/server/game/Spells/Auras/SpellAuraEffects.h @@ -119,7 +119,7 @@ class AuraEffect bool m_canBeRecalculated; bool m_isPeriodic; private: - bool CanPeriodicTickCrit(Unit* target, Unit const* caster) const; + bool CanPeriodicTickCrit(Unit const* caster) const; public: // aura effect apply/remove handlers -- cgit v1.2.3 From 551c565746c9be4340f8aa7a946082d0e23ab8db Mon Sep 17 00:00:00 2001 From: Trisjdc Date: Sun, 8 Jun 2014 23:11:42 +0100 Subject: Core/Handlers: Move a couple of logs to debug, they can appear without anything abnormal due to client latency --- src/server/game/Handlers/MovementHandler.cpp | 2 +- src/server/game/Handlers/PetHandler.cpp | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 0c2eae849b8..5fc6ada6fb2 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -496,7 +496,7 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData) if (GetPlayer()->IsInWorld()) { if (_player->m_mover->GetGUID() != guid) - TC_LOG_ERROR("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); + TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID()); } } diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index d64f21f2028..3cc445ff81b 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -74,13 +74,13 @@ void WorldSession::HandlePetAction(WorldPacket& recvData) if (!pet) { - TC_LOG_ERROR("network", "HandlePetAction: Pet (GUID: %u) doesn't exist for player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID())); + TC_LOG_DEBUG("network", "HandlePetAction: Pet (GUID: %u) doesn't exist for player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID())); return; } if (pet != GetPlayer()->GetFirstControlled()) { - TC_LOG_ERROR("network", "HandlePetAction: Pet (GUID: %u) does not belong to player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID())); + TC_LOG_DEBUG("network", "HandlePetAction: Pet (GUID: %u) does not belong to player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID())); return; } @@ -144,7 +144,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { - TC_LOG_ERROR("network", "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", + TC_LOG_DEBUG("network", "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (GUID: %u Entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetEntry(), pet->GetTypeId()); return; } -- cgit v1.2.3