From 18de18e7b99f1e06b2f801bd550d82e0bfb553d4 Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 25 Oct 2010 11:26:01 +0200 Subject: Core/Dungeon Finder: Prevent a crash in Leave by checking Player or Group exist --HG-- branch : trunk --- src/server/game/DungeonFinding/LFGMgr.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index bdd2406ae44..24d3ae3070d 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -685,6 +685,9 @@ void LFGMgr::Leave(Player* plr, Group* grp /* = NULL*/) uint64 guid = grp ? grp->GetGUID() : plr ? plr->GetGUID() : 0; sLog.outDebug("LFGMgr::Leave: [" UI64FMTD "]", guid); + + if (!guid) + return; // Remove from Role Checks if (grp) -- cgit v1.2.3