From 18e19eaeed91e75b01c0bea9868d009b122e56ac Mon Sep 17 00:00:00 2001 From: _manuel_ Date: Sat, 22 May 2010 23:37:59 -0300 Subject: Making use of SetFlying function in Creature::Create instead of AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING); --HG-- branch : trunk --- src/game/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 48ec8abbf11..bbb81bd3c9b 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -795,7 +795,7 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, if (GetDefaultMovementType() == IDLE_MOTION_TYPE) AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); else - AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING); + SetFlying(true); } if (GetCreatureInfo()->InhabitType & INHABIT_WATER) -- cgit v1.2.3