From 18f4ed5de4545e2cb8df074183f9ed2c16709442 Mon Sep 17 00:00:00 2001 From: kaelima Date: Sun, 17 Apr 2011 13:32:46 +0200 Subject: Core/Spells: Fix damage scaling of mages Water Elementals. - Water Elemental scales with 33% of mages spell power. - Waterbolt scales with 83.33% of elementals spell power. --- src/server/game/Entities/Pet/Pet.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index cd1ee422ee1..803395a5d93 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -939,11 +939,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel) { case 510: // mage Water Elemental { - //40% damage bonus of mage's frost damage - float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4f; - if (val < 0) - val = 0; - SetBonusDamage(int32(val)); + SetBonusDamage(int32(m_owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_FROST) * 0.33f)); break; } case 1964: //force of nature -- cgit v1.2.3