From 18f50212b05fbc5fa67c5dc924824b8dea9150f4 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 7 Jun 2009 11:49:50 -0500 Subject: *Fix a crash in spell::cast --HG-- branch : trunk --- src/game/Spell.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cb67391dcbf..ecd2852dd7c 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2238,6 +2238,9 @@ void Spell::cancel() void Spell::cast(bool skipCheck) { + // update pointers base at GUIDs to prevent access to non-existed already object + UpdatePointers(); + if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->isAlive() && !m_targets.getUnitTarget()->isVisibleForOrDetect(m_caster, true)) { cancel(); @@ -2247,9 +2250,6 @@ void Spell::cast(bool skipCheck) SetExecutedCurrently(true); uint8 castResult = 0; - // update pointers base at GUIDs to prevent access to non-existed already object - UpdatePointers(); - // cancel at lost main target unit if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID()) { -- cgit v1.2.3