From 193408f3351b8ce1fb17dc87e11fe2e18b46ec41 Mon Sep 17 00:00:00 2001 From: Rothend <67004168+Rothend@users.noreply.github.com> Date: Tue, 30 Jun 2020 16:39:12 +0200 Subject: Core/Players: properly scale current value of hidden skills with player level (#24886) Closes #20979 Closes #24801 --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1ef6a79e4f8..b991cb204cc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -5939,7 +5939,7 @@ void Player::UpdateSkillsForLevel() if (max != 1) { /// maximize skill always - if (alwaysMaxSkill) + if (alwaysMaxSkill || (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)) { SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(maxSkill, maxSkill)); if (itr->second.uState != SKILL_NEW) -- cgit v1.2.3