From 1975291a9847285df54c5719eb4ebabb47543dca Mon Sep 17 00:00:00 2001 From: Subv2112 Date: Fri, 3 Feb 2012 20:04:26 -0500 Subject: Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM should only be counted once for each new item you receive closes #5065 Signed-off-by: Subv --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 41062d5b978..38af97f61cb 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -11985,6 +11985,7 @@ Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update { ItemAddedQuestCheck(item, count); GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, item, count); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, item, 1); if (randomPropertyId) pItem->SetItemRandomProperties(randomPropertyId); pItem = StoreItem(dest, pItem, update); @@ -12038,7 +12039,6 @@ Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update) lastItem = _StoreItem(pos, pItem, count, true, update); } - GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry, 1); return lastItem; } -- cgit v1.2.3