From 19eeca684f4dc4c3e5633a7d0bfa34a440a28958 Mon Sep 17 00:00:00 2001 From: ariel- Date: Sun, 14 May 2017 06:11:49 -0300 Subject: Core/Unit: don't clear low health aura states on death - Confirmed with sniffs, healthless states aren't cleared - Prevents some procs from happening Closes #19754 (cherry picked from commit 05b42eef7efbd545ca33e478eb1cc2c807ebe71e) --- src/server/game/Entities/Unit/Unit.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index bcafc09ed2b..2c9ce8d7d17 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8726,8 +8726,6 @@ void Unit::setDeathState(DeathState s) if (s == JUST_DIED) { - ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); - ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); // remove aurastates allowing special moves ClearAllReactives(); ClearDiminishings(); -- cgit v1.2.3