From 19f24b3e40c5dd56939824a50846fcb437f4a8cd Mon Sep 17 00:00:00 2001 From: Treeston Date: Wed, 29 Aug 2018 18:07:31 +0200 Subject: Core/Maps: Fix a crash when spawning a spawn group (cherry picked from commit 969436adfe8fc0f1c6a01d422ab7f6aa08486be3) --- src/server/game/Maps/Map.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2f783e65bea..4415caef224 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3438,6 +3438,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return false; } + SetSpawnGroupActive(groupId, true); // start processing respawns for the group for (auto& pair : sObjectMgr->GetSpawnDataForGroup(groupId)) { SpawnData const* data = pair.second; @@ -3488,7 +3489,6 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return false; } } - SetSpawnGroupActive(groupId, true); // start processing respawns for the group return true; } -- cgit v1.2.3