From 0ce6824a86bdd5020cf272d70747fedbd64d4828 Mon Sep 17 00:00:00 2001 From: Trisjdc Date: Sun, 25 May 2014 11:35:51 +0100 Subject: Core/Collision: Solve collision issues with GAMEOBJECT_TYPE_DOOR GOs --- src/server/game/Entities/GameObject/GameObject.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e0374db3ece..4cf7d34cc11 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -2013,6 +2013,10 @@ void GameObject::SetLootState(LootState state, Unit* unit) m_lootStateUnitGUID = unit ? unit->GetGUID() : 0; AI()->OnStateChanged(state, unit); sScriptMgr->OnGameObjectLootStateChanged(this, state, unit); + + if (GetGoType() == GAMEOBJECT_TYPE_DOOR) // only set collision for doors on SetGoState + return; + if (m_model) { bool collision = false; -- cgit v1.2.3