From 1a8bf13cb6f5b1975a246cf4edb2bf96aeb611ff Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 6 Jan 2012 15:08:21 +0100 Subject: Core/Events: Last part of seasonal quest loading/saving fixes (should all be one commit) --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 485eafd11b2..09b19223039 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17873,7 +17873,7 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result) { Field* fields = result->Fetch(); uint32 quest_id = fields[0].GetUInt32(); - uint16 event_id = fields[1].GetUInt32(); + uint32 event_id = fields[1].GetUInt32(); Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); if (!quest) continue; @@ -19021,7 +19021,7 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); stmt->setUInt32(0, GetGUIDLow()); stmt->setUInt32(1, quest_id); - stmt->setUInt16(2, event_id); + stmt->setUInt32(2, event_id); trans->Append(stmt); } } -- cgit v1.2.3