From 1ae3da101c272fde6183ee6073b208ba35a1b658 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 7 Nov 2016 13:32:16 -0300 Subject: Core/Gameobject: remove immune flags from trigger used to cast GO spells Spells were failing flags check in Unit::_IsValidAttackTarget Closes #18206 --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e28e7a38df8..71d3d132092 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1846,6 +1846,9 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge if (!trigger) return; + // remove immunity flags, to allow spell to target anything + trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_IMMUNE_TO_PC); + if (Unit* owner = GetOwner()) { trigger->setFaction(owner->getFaction()); -- cgit v1.2.3