From 1b56e13e87ddc2d62de6fd29f85f54e2903f6813 Mon Sep 17 00:00:00 2001 From: Gildor Date: Tue, 16 Nov 2021 11:46:07 +0100 Subject: Core/Battlegrounds: Avoid increasing player count per team when re-logging if player was already in the BG (#27266) (cherry picked from commit 6c512113d35a493a420eeb1c3bf6c01253003d7b) --- src/server/game/Battlegrounds/Battleground.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 001c186e820..8bf9867a4d3 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1046,10 +1046,12 @@ void Battleground::AddPlayer(Player* player) bp.Team = team; bp.ActiveSpec = player->GetPrimarySpecialization(); + bool const isInBattleground = IsPlayerInBattleground(player->GetGUID()); // Add to list/maps m_Players[player->GetGUID()] = bp; - UpdatePlayersCountByTeam(team, false); // +1 player + if (!isInBattleground) + UpdatePlayersCountByTeam(team, false); // +1 player WorldPackets::Battleground::BattlegroundPlayerJoined playerJoined; playerJoined.Guid = player->GetGUID(); -- cgit v1.2.3