From 1b7a9d5bfb9261b0a2889aac33e5cf1e68c438ce Mon Sep 17 00:00:00 2001 From: ShinDarth Date: Fri, 29 Aug 2014 13:33:12 +0200 Subject: Core/BG: use GetTypeID(true) instead of GetTypeID() to fetch the correct type even if it's a RGB --- src/server/game/Battlegrounds/Battleground.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index c11ee7a39b7..c88f9beee15 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -764,7 +764,7 @@ void Battleground::EndBattleground(uint32 winner) { stmt->setUInt64(0, battleground_id); stmt->setUInt8(2, m_BracketId + 1); - stmt->setUInt8(3, GetTypeID()); + stmt->setUInt8(3, GetTypeID(true)); CharacterDatabase.Execute(stmt); } -- cgit v1.2.3