From 1b7fb624d3a0fc5c5088790a3aeaf7453e298fae Mon Sep 17 00:00:00 2001 From: treeston Date: Thu, 3 Nov 2016 13:55:30 +0100 Subject: Core/Creature: Correctly reset pathfinding capability on respawn. Prevents evade chains on some bosses. Closes #18188. (cherry picked from commit aeb57621708f9f70c7a974b8b5436c1cfb8e2e0f) --- src/server/game/Entities/Creature/Creature.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index a3e0a61c611..7431e3d5fa9 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1737,6 +1737,7 @@ void Creature::setDeathState(DeathState s) SetLootRecipient(nullptr); ResetPlayerDamageReq(); + SetCannotReachTarget(false); UpdateMovementFlags(); ClearUnitState(uint32(UNIT_STATE_ALL_STATE & ~UNIT_STATE_IGNORE_PATHFINDING)); -- cgit v1.2.3