From 1ba5e17c950deea4e5eb2962b9769261de089c2c Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sun, 25 Oct 2020 13:29:36 +0100 Subject: Core/AI: Fix CorpseRemoved() and SMART_EVENT_CORPSE_REMOVED not being called for creatures without m_respawnCompatibilityMode Fixes #24958 (cherry picked from commit 28a1132211aaf8d43e3459a7dc8ee093df1bcfa0) --- src/server/game/Entities/Creature/Creature.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 902d1034796..10a48914ee0 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -455,6 +455,9 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers) } else { + if (CreatureAI* ai = AI()) + ai->CorpseRemoved(m_respawnDelay); + // In case this is called directly and normal respawn timer not set // Since this timer will be longer than the already present time it // will be ignored if the correct place added a respawn timer -- cgit v1.2.3