From 1bdc65e5ee06e13d7b898feccdcbec49ba1299f0 Mon Sep 17 00:00:00 2001 From: megamage Date: Wed, 12 Aug 2009 07:16:20 -0500 Subject: *Send area id instead of zone id in local defense channel. By durotar --HG-- branch : trunk --- src/game/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index fc2185bb5a8..34d37556a88 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -2263,7 +2263,7 @@ void Creature::SendZoneUnderAttackMessage(Player* attacker) uint32 enemy_team = attacker->GetTeam(); WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4); - data << (uint32)GetZoneId(); + data << (uint32)GetAreaId(); sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE)); } -- cgit v1.2.3