From 1c2b1cbba82fcd523ccd0cceafe532f35d71dcc1 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 11 Aug 2019 13:56:42 +0200 Subject: Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along. --- src/server/game/Entities/Creature/Creature.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 615e9c0cdd8..e8530446388 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -341,7 +341,6 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma // Handling caster facing during spellcast void SetTarget(ObjectGuid guid) override; - void ReacquireSpellFocusTarget(); void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; } void SetSpellFocus(Spell const* focusSpell, WorldObject const* target); bool HasSpellFocus(Spell const* focusSpell = nullptr) const override; @@ -432,6 +431,7 @@ class TC_GAME_API Creature : public Unit, public GridObject, public Ma bool m_respawnCompatibilityMode; /* Spell focus system */ + void ReacquireSpellFocusTarget(); struct { ::Spell const* Spell = nullptr; -- cgit v1.2.3