From 1d05d2d4fad8b2d204d42a4e446e08b20d17b9c4 Mon Sep 17 00:00:00 2001 From: CDawg Date: Mon, 27 Aug 2012 18:14:47 +0100 Subject: Core/Misc: Fix resting zone in inn or tavern, reduce the area resting is active Closes #7516 --- src/server/game/Entities/Player/Player.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f463a62e9fa..f97582a0198 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7507,8 +7507,7 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) if (GetRestType() == REST_TYPE_IN_TAVERN) // Still inside a tavern or has recently left { // Remove rest state if we have recently left a tavern. - // Why is 40 yd hardcoded? - if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 40.0f) + if (GetMapId() != GetInnPosMapId() || GetExactDist(GetInnPosX(), GetInnPosY(), GetInnPosZ()) > 1.0f) { RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); SetRestType(REST_TYPE_NO); -- cgit v1.2.3