From 1d1c260209eb2409a9772ee7b20ea7ff3f78129b Mon Sep 17 00:00:00 2001 From: lineagedr Date: Thu, 14 Nov 2024 19:41:29 +0200 Subject: Core/Handlers: Fix logic error in HandleAuctionRemoveItem (#30440) --- src/server/game/Handlers/AuctionHouseHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 3c9d56ef87e..de3dc09a110 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -508,7 +508,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRe CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); if (auction && auction->Owner == player->GetGUID()) { - if (auction->Bidder.IsEmpty()) // If we have a bidder, we have to send him the money he paid + if (!auction->Bidder.IsEmpty()) // If we have a bidder, we have to send him the money he paid { uint64 cancelCost = CalculatePct(auction->BidAmount, 5u); if (!player->HasEnoughMoney(cancelCost)) //player doesn't have enough money -- cgit v1.2.3