From 1d3e3fac89caccbe979cf14b5dae02f5c5e512f7 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 6 Oct 2013 12:09:05 +0200 Subject: Build fix --- src/server/game/Entities/Unit/Unit.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 6ef7213da8d..985a110ff27 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2485,7 +2485,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo) { // Can`t miss on dead target (on skinning for example) - if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT) + if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spellInfo->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT) return SPELL_MISS_NONE; SpellSchoolMask schoolMask = spellInfo->GetSchoolMask(); @@ -2557,7 +2557,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo } } - // Roll chance + // Roll chance if (rand < tmp) return SPELL_MISS_RESIST; -- cgit v1.2.3