From 1e2d55acf0c10fd9dd83e3cd075466702ba733db Mon Sep 17 00:00:00 2001 From: SnapperRy Date: Thu, 29 Sep 2016 21:36:47 +0200 Subject: Core/Log: move an error to DEBUG level. Prevents console spam in case of players canceling the cinematic at characters' first login. --- src/server/game/Handlers/MiscHandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index a0b3d46b38c..ffb03708c8e 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1408,7 +1408,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); + TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); } else { -- cgit v1.2.3