From 1e8227eda7f9c6a989fe6c928c857d76491e008c Mon Sep 17 00:00:00 2001 From: Killyana Date: Sat, 14 Apr 2018 16:45:05 +0200 Subject: Core/SAI: Allow movements for creature using castflag 64 when silenced Closes #20222 --- src/server/game/AI/SmartScripts/SmartScript.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index b6f066c709a..7815dd922dc 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -567,7 +567,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me->GetDistance(target) > spellInfo->GetMaxRange(true) || me->GetDistance(target) < spellInfo->GetMinRange(true) || !me->IsWithinLOSInMap(target) || - mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask())) + mana < spellInfo->CalcPowerCost(me, spellInfo->GetSchoolMask())|| + !me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) allowMove = true; ENSURE_AI(SmartAI, me->AI())->SetCombatMove(allowMove); -- cgit v1.2.3