From 1e97dfec538b9113134a67b7d25a1c1d2bc7b662 Mon Sep 17 00:00:00 2001 From: "Trond B. Krokli" <38162891+illfated@users.noreply.github.com> Date: Wed, 8 May 2019 20:42:54 +0200 Subject: Core/Spells: make Four Horsemen debuffs negative (#23253) By Riztazz Closes #23248 --- src/server/game/Spells/SpellInfo.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 6d45d7cf1e7..544803b97b5 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3710,7 +3710,8 @@ bool _isPositiveEffectImpl(SpellInfo const* spellInfo, uint8 effIndex, std::unor case SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE: case SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE: case SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE: - // have positive and negative spells, check target + case SPELL_AURA_DUMMY: + // check target for positive and negative spells if (!_isPositiveTarget(spellInfo, effIndex)) return false; break; -- cgit v1.2.3